Set Gameplay Focus AI
UFPTask_SetGameplayFocus · Inherits UFlowPilotTask → UObject · Tasks/AI/FPTask_SetGameplayFocus.h
Sets Gameplay focus for a group of AI Pawns
Properties
| Property | Default | Description |
|---|---|---|
Agent ReferenceAgentReference · FFlowActorReference | Agents to set focus for | |
Destination Focus ReferenceDestinationFocusReference · FFlowActorReference | Destination Actor to set focus target | |
Track Focus ActorbTrackFocusActor · bool | true | If true, SetFocus will be called with the Actor as parameter (auto-updates focus to match Actor location) if false, SetFocalPoint will be called with the current Actor Location. |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.