Skip to content

Set Gameplay Focus AI ​

UFPTask_SetGameplayFocus · Inherits UFlowPilotTask → UObject · Tasks/AI/FPTask_SetGameplayFocus.h

Sets Gameplay focus for a group of AI Pawns

Properties ​

PropertyDefaultDescription
Agent Reference
AgentReference · FFlowActorReference
Agents to set focus for
Destination Focus Reference
DestinationFocusReference · FFlowActorReference
Destination Actor to set focus target
Track Focus Actor
bTrackFocusActor · bool
trueIf true, SetFocus will be called with the Actor as parameter (auto-updates focus to match Actor location) if false, SetFocalPoint will be called with the current Actor Location.

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.