Play Sound 2D SFX
UFPTask_PlaySound2D · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PlaySound2D.h
Play 2D Sounds
Properties
| Property | Default | Description |
|---|---|---|
Sound To PlaySoundToPlay · USoundCue | Sound Cue to Play | |
Sound Wave To PlaySoundWaveToPlay · USoundWave | Sound Wave to Play | |
Is UI SoundbIsUISound · bool | false | if true, will play as UI sound |
Volume MultiplierVolumeMultiplier · float | 1.0 | Volume Multiplier Advanced |
Pitch MultiplierPitchMultiplier · float | 1.0 | Pitch Multiplier Advanced |
Start TimeStartTime · float | 0.0 | Play Start Time Advanced |
Concurrency SettingsConcurrencySettings · USoundConcurrency | Sound Concurrency Settings Advanced | |
Persist Across LevelsbPersistAcrossLevels · bool | false | if True, sound will persist across level changes Advanced |
Auto DestroybAutoDestroy · bool | true | if true, sound actor will auto destroy once finished playing Advanced |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.