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Play Sound 2D SFX ​

UFPTask_PlaySound2D · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PlaySound2D.h

Play 2D Sounds

Properties ​

PropertyDefaultDescription
Sound To Play
SoundToPlay · USoundCue
Sound Cue to Play
Sound Wave To Play
SoundWaveToPlay · USoundWave
Sound Wave to Play
Is UI Sound
bIsUISound · bool
falseif true, will play as UI sound
Volume Multiplier
VolumeMultiplier · float
1.0Volume Multiplier
Advanced
Pitch Multiplier
PitchMultiplier · float
1.0Pitch Multiplier
Advanced
Start Time
StartTime · float
0.0Play Start Time
Advanced
Concurrency Settings
ConcurrencySettings · USoundConcurrency
Sound Concurrency Settings
Advanced
Persist Across Levels
bPersistAcrossLevels · bool
falseif True, sound will persist across level changes
Advanced
Auto Destroy
bAutoDestroy · bool
trueif true, sound actor will auto destroy once finished playing
Advanced

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.