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Play Animation Gameplay ​

UFPTask_PlayAnimation · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PlayAnimation.h

Task that plays an animation

  • Will play the animation to one or multiple Pawns found via FlowActorReference
  • Option to wait for animations to complete before succeeding

Properties ​

PropertyDefaultDescription
Actors To Play Animation On
ActorsToPlayAnimationOn · FFlowActorReference
Pawns to play animations on
Animation Asset
AnimationAsset · TSoftObjectPtr<UAnimationAsset>
Animation Asset to play
Looping
bLooping · bool
falseif true, will loop animations
Wait For Animation End
bWaitForAnimationEnd · bool
falseif true, will wait for animation to finish before succeeding task

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.