Play Animation Gameplay
UFPTask_PlayAnimation · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PlayAnimation.h
Task that plays an animation
- Will play the animation to one or multiple Pawns found via FlowActorReference
- Option to wait for animations to complete before succeeding
Properties
| Property | Default | Description |
|---|---|---|
Actors To Play Animation OnActorsToPlayAnimationOn · FFlowActorReference | Pawns to play animations on | |
Animation AssetAnimationAsset · TSoftObjectPtr<UAnimationAsset> | Animation Asset to play | |
LoopingbLooping · bool | false | if true, will loop animations |
Wait For Animation EndbWaitForAnimationEnd · bool | false | if true, will wait for animation to finish before succeeding task |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.