Visual Task editorBuild reusable gameplay flows by dragging Tasks from the task palette.Build your first flow
Ready-made TasksSpawn, destroy and possess Actors, load levels, play sounds and animations, fade the screen, trigger on volumes and distances, drive AI.Browse Built in Tasks
Debug while it runsSee each Task's live state in the editor, pause on breakpoints, step Task by Task, and see it in the in-game debug overlayDebugging flows
Extend with Blueprint or C++Write your own Tasks in C++ or Blueprint. They show up in the palette next to the built-in ones.Create a Task
GameplayTag Actor referencesReference Actors in the level, from FlowPilotComponent's owner Actor, or Actors spawned at runtime by GameplayTag, with prefetching and caching.Actor references
Performance awareCPU trace scopes, stats and Visual Logger output on Task execution, so you are on top of performance