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Delay Gameplay ​

UFPTask_Delay · Inherits UFlowPilotTask → UObject · Tasks/FPTask_Delay.h

Simple task that adds a delay to the execution flow

Properties ​

PropertyDefaultDescription
Delay Time
DelayTime · float
0.0Delay Time
Min: 0.0 · Units: s
Random Deviation
RandomDeviation · float
0.0Adds random deviation (TimeAmount - RndDev, TimeAmount + RndDev), Clamped (0.0f - T)
Min: 0.0 · Units: s

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.