Move To AI
UFPTask_MoveTo · Inherits UFlowPilotTask → UObject · Tasks/AI/FPTask_MoveTo.h
Moves one or more Agents to a destination location
Properties
| Property | Default | Description |
|---|---|---|
Agent ReferenceAgentReference · FFlowActorReference | Agent to run the behavior | |
Destination ReferenceDestinationReference · FFlowActorReference | Location to run to | |
Filter ClassFilterClass · TSubclassOf<UNavigationQueryFilter> | Navigation Class Filter | |
Allow Partial PathbAllowPartialPath · bool | true | Allows Partial Pathfinding if true |
Use PathfindingbUsePathfinding · bool | true | Uses Pathfinding if true |
Require Navigable End LocationbRequireNavigableEndLocation · bool | true | Checks if destination is in Navmesh if true |
Project Goal On NavigationbProjectGoalOnNavigation · bool | true | Projects Goal Location on Navigation if true |
Reach Test Includes Agent RadiusbReachTestIncludesAgentRadius · bool | true | Tests Agent Radius against End Location to determine if at Goal |
Reach Test Includes Goal RadiusbReachTestIncludesGoalRadius · bool | false | Tests Goal Radius against Agent Radius to determine if at Goal |
Can StrafebCanStrafe · bool | false | Allows an Agent to Focus at Gameplay Priority or Higher if true. if False, Agent focus will be set to Move |
Acceptance RadiusAcceptanceRadius · float | 5.0 | Acceptance Radius from Agent Location to determine if at Goal |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.