Possess Pawn Gameplay
UFPTask_PossessPawn · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PossessPawn.h
Possess Pawn
- Spawns a Controller and Possesses a Pawn
- Can Possess multiple Pawns at the same time
Properties
| Property | Default | Description |
|---|---|---|
Pawns To PossessPawnsToPossess · FFlowActorReference | Pawns to Possess | |
Possess By PlayerbPossessByPlayer · bool | false | Player Possesses only 1 Pawn |
Player IndexPlayerIndex · int32 | 0 | Editable when Possess By Player is on |
Controller ClassControllerClass · TSubclassOf<AController> | AI Controller Class to Posses Pawns with. Editable when Possess By Player is off |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.