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Possess Pawn Gameplay ​

UFPTask_PossessPawn · Inherits UFlowPilotTask → UObject · Tasks/FPTask_PossessPawn.h

Possess Pawn

  • Spawns a Controller and Possesses a Pawn
  • Can Possess multiple Pawns at the same time

Properties ​

PropertyDefaultDescription
Pawns To Possess
PawnsToPossess · FFlowActorReference
Pawns to Possess
Possess By Player
bPossessByPlayer · bool
falsePlayer Possesses only 1 Pawn
Player Index
PlayerIndex · int32
0
Editable when Possess By Player is on
Controller Class
ControllerClass · TSubclassOf<AController>
AI Controller Class to Posses Pawns with.
Editable when Possess By Player is off

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.