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Reference ​

Every page here is generated from the FlowPilot C++ headers, so it always matches the plugin version this site was built from.

Core ​

PageDescription
Flow Actor Referencewith score "Runtime", or the owner of the FlowPilot that is running with scope "self"
FlowPilot Assetfor now, if you want a selector first, you can add it as the first child of the sequence, that will work just as well.
FlowPilot ParentInherited by Tasks that handle multiple Tasks.
FlowPilot TaskFlowPilotTask
TypesFlowPilot Stop Type

Components ​

PageDescription
FlowPilot ComponentFlowPilotComponent initializes, maintains and runs a FlowPilot Data Asset.
FlowPilot SubsystemFlowPilot Subsystem
Tag Actor ComponentHelper Component to add Tags to Actor.

Tasks ​

TaskCategoryDescription
Clear FocusAIClears focus for a group of AI Pawns
Move ToAIMoves one or more Agents to a destination location
Run BehaviorAIRuns an AI Behavior
Set Gameplay FocusAISets Gameplay focus for a group of AI Pawns
Blueprint BaseBPCreate Blueprint Tasks using this class as base.
FlowPilot ControlFlowFlowPilot Control
LoopFlowLoops a Task's execution for X amount of times, or infinite
ParallelFlowParallel Task
SelectorFlowSelector Task
SequenceFlowSequence Task
Sub FlowFlowFPTask_SubFlow
DelayGameplaySimple task that adds a delay to the execution flow
Destroy ActorGameplayDestroys Actors
Load LevelGameplayLoad Level
Play AnimationGameplayTask that plays an animation
Possess PawnGameplayPossess Pawn
Screen FadeGameplayScreenFade.
Spawn ClassGameplayGeneric Spawn Class Task
Unload Streamed LevelGameplayUnloads Streamed Level
Play SoundSFXPlays SoundCues or SoundWaves
Play Sound 2DSFXPlay 2D Sounds
DistanceTriggerTrigger by Distance
Inside VolumeTriggerInside Volume
VolumeTriggerTrigger by Volume

Settings ​

PageDescription
Project SettingsFlowPilot Project User Settings.
Editor PreferencesFlowPilot Editor Level Project Settings