Run Behavior AI
UFPTask_RunBehavior · Inherits UFlowPilotTask → UObject · Tasks/AI/FPTask_RunBehavior.h
Runs an AI Behavior
Properties
| Property | Default | Description |
|---|---|---|
Agent ReferenceAgentReference · FFlowActorReference | Agent to run the behavior | |
Behavior Tree AssetBehaviorTreeAsset · TSoftObjectPtr<UBehaviorTree> | Behavior Tree asset to run on AI |
Common Task options
Every Task also has Task Name, Description and Enabled, see FlowPilot Task.