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Run Behavior AI ​

UFPTask_RunBehavior · Inherits UFlowPilotTask → UObject · Tasks/AI/FPTask_RunBehavior.h

Runs an AI Behavior

Properties ​

PropertyDefaultDescription
Agent Reference
AgentReference · FFlowActorReference
Agent to run the behavior
Behavior Tree Asset
BehaviorTreeAsset · TSoftObjectPtr<UBehaviorTree>
Behavior Tree asset to run on AI

Common Task options

Every Task also has Task Name, Description and Enabled, see FlowPilot Task.