FileName: FlowPilotSettings.h
FlowPilotSettings.h
UFlowPilotSettings
Parent Classes: [ UDeveloperSettings ]
UDeveloperSettings
FlowPilot Project User Settings.
// Will prefetch Actors on SetupUPROPERTY(EditAnywhere, Config, Category="Caching")uint8 bPrefetchActorsOnSetup : 1; // Only show Description On Active TasksUPROPERTY(EditAnywhere, Config, Category="Debug")uint8 bShowDescriptionOnActiveTasks : 1; // Will display future Tasks only when the Parent Task is Active.UPROPERTY(EditAnywhere, Config, Category="Debug")uint8 bShowFutureChildTasksWhenParentActive : 1; // Show X Queued TasksUPROPERTY(EditAnywhere, Config, Category="Debug", meta=(ClampMin=0))int32 ShowQueuedTasksCount = 3; // Show X Completed TasksUPROPERTY(EditAnywhere, Config, Category="Debug", meta=(ClampMin=0))int ShowCompletedTasksCount = 3; // Scale Debug UIUPROPERTY(EditAnywhere, Config, Category="Debug", meta=(UIMin=0.5f, UIMax=2.0f))float DebugFontScale = 1.0f; // If True, Draws Root NodeUPROPERTY(EditAnywhere, Config, Category="Debug")uint8 bDrawRoot : 1; // Hierarchy IndentationUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")float Indentation = 5.0f; // Text paddingUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FVector2D TextPadding = FVector2D(10.0f, 5.0f); // Tile with background MarginUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")float TileVerticalMargin = 2.0f; // Running Task ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor TaskRunningColor = FLinearColor(0.9f, 0.2f, 0.05f, 0.45f); // Task Completed ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor TaskCompletedColor = FLinearColor(0.0f, 0.25f, 0.0f, 0.45f); // Task in Queue ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor TaskQueuedColor = FLinearColor(0.02f, 0.03f, 0.09f, 0.45f); // Task Title ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor TextColor = FLinearColor::White; // Text Background ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor DefaultBackgroundColor = FLinearColor(0, 0, 0, 0.45f); // Valid ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor ValidColor = FLinearColor(0.0f, 0.25f, 0.02f, 0.45f); // Invalid ColorUPROPERTY(EditAnywhere, Category="Debug|Display Preferences")FLinearColor InvalidColor = FLinearColor(0.25f, 0.02f, 0.02f, 0.45f);