FlowPilotComponent.h
File Info
FileName: FlowPilotComponent.h
- Class List:
[
UFlowPilotComponent
]
UFlowPilotComponent
Parent Classes:
[ UActorComponent
]
FlowComponent
- Initializes, Maintains and Runs a Flow Data Asset.
Properties
Functions
SetFlowPilotAsset
Sets FlowPilot data asset
StartFlow
Start Current FlowData
StopFlow
Stops FlowPilot
PauseFlow
Pauses FlowPilot. Execution must have been started first
UnPauseFlow
UnPauses FlowPilot, if Paused.
IsPaused
Returns true if FlowPilot is Paused
IsDataSetup
Returns true is setup is valid
GetRunState
Returns FlowPilot state
IsRunning
Returns true if FlowPilot is in Progress
FindSingleActor
Finds single actor reference
FindActors
Finds all actors with reference (usually external tags on multiple actors)
FindSingleActorByTag
Finds and Caches Unique Actor via GameplayTag
FindActorsByTag
Find All Actors by Tag
BindToFlowPilotLifetime
Binds Lifetime of Actor to FlowPilot. Will destroy when FlowPilot Completes
PrefetchActorReference
Will prefect Actor Reference if Referenced via External Tag.