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FlowActorReference.h

File Info

FileName: FlowActorReference.h

FFlowActorReference

FFlowActorReference

Properties

// What's the scope of the Subject Actor
// (Self, In Level or Runtime)
UPROPERTY(EditAnywhere, Category = "Actor Reference")
EFlowActorScope Scope = EFlowActorScope::Self;
// Level Actor Reference
UPROPERTY(EditAnywhere, Category = "Actor Reference", meta=(EditCondition="Scope==EFlowActorScope::InLevel", EditConditionHides))
TSoftObjectPtr<AActor> LevelActor;
// Runtime Actor, found via Gameplay Tag.
UPROPERTY(EditAnywhere, Category = "Actor Reference", meta=(EditCondition="Scope==EFlowActorScope::Runtime", EditConditionHides))
FGameplayTag ExternalActorTag;