FPTask_PossessPawn.h
File Info
FileName: FPTask_PossessPawn.h
- Class List:
[
UFPTask_PossessPawn
]
UFPTask_PossessPawn
Parent Classes:
[ UFlowPilotTask
]
Possess Pawn
- Spawns a Controller and Possesses a Pawn
- Can Possess multiple Pawns at the same time
Properties
// Pawns to PossessUPROPERTY(EditAnywhere, Category="FlowPilot")FFlowActorReference PawnsToPossess;
// Player Possesses only 1 PawnUPROPERTY(EditAnywhere, Category="FlowPilot")bool bPossessByPlayer = false;
// AI Controller Class to Posses Pawns with.UPROPERTY(EditAnywhere, Category="FlowPilot", meta=(EditCondition="!bPossessByPlayer", EditConditionHides))TSubclassOf<AController> ControllerClass;