FPTask_PlaySound2D.h
File Info
FileName: FPTask_PlaySound2D.h
- Class List:
[
UFPTask_PlaySound2D
]
UFPTask_PlaySound2D
Parent Classes:
[ UFlowPilotTask
]
Play 2D Sounds
Properties
// Sound Cue to PlayUPROPERTY(EditAnywhere, Category="FlowPilot")TObjectPtr<USoundCue> SoundToPlay;
// Sound Wave to PlayUPROPERTY(EditAnywhere, Category="FlowPilot")TObjectPtr<USoundWave> SoundWaveToPlay;
// if true, will play as UI soundUPROPERTY(EditAnywhere, Category="FlowPilot")uint8 bIsUISound : 1;
// Volume MultiplierUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)float VolumeMultiplier = 1.0f;
// Pitch MultiplierUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)float PitchMultiplier = 1.0f;
// Play Start TimeUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)float StartTime = 0.0f;
// Sound Concurrency SettingsUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)USoundConcurrency* ConcurrencySettings = nullptr;
// if True, sound will persist across level changesUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)bool bPersistAcrossLevels = false;
// if true, sound actor will auto destroy once finished playingUPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)bool bAutoDestroy = true;