FlowActorReference.h
File Info
FileName: FlowActorReference.h
- Struct List:
[
FFlowActorReference
]
FFlowActorReference
This class allows referencing a level actor with Scope “inLevel”, an actor via Gameplay Tag with score “Runtime”, or the owner of the FlowPilot that is running with scope “self”
Properties
// What's the scope of the Subject Actor// (Self, In Level or Runtime)UPROPERTY(EditAnywhere, Category = "Actor Reference")EFPActorScope Scope = EFPActorScope::Self;
// Level Actor ReferenceUPROPERTY(EditAnywhere, Category = "Actor Reference", meta=(EditCondition="Scope==EFPActorScope::InLevel", EditConditionHides))TSoftObjectPtr<AActor> LevelActor;
// Runtime Actor, found via Gameplay Tag.UPROPERTY(EditAnywhere, Category = "Actor Reference", meta=(EditCondition="Scope==EFPActorScope::Runtime", EditConditionHides))FGameplayTag ExternalActorTag;