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Using FlowPilot

To use FlowPilot:

  1. Add FlowPilotComponent to any Actor you’d like. This can be a level actor or blueprint. (You control its lifetime)

  2. Add a FlowPilot Asset reference.

  3. Select Execution mode for the FlowPilot

  4. Tick if you wish FlowPilot starts on Begin Play

    • In case you don’t, you can manually call StartFlow from the FlowPilotComponent. See more on the reference page.
  5. Run the game